A game about linguistics
Posted: Sat Dec 23, 2017 1:11 pm
Hey, guys! I am thinking about making a web-game about linguistics for my website:
http://flatassembler.000webhostapp.com/etymologist.html
I have already made the algorithms for it, and they produce fairly convincing results (you can see them in the text-based version already). Do you have some ideas for the interface that are easy to program but would make the game playable?
I come from the world of competitive programming. I know why you should use mergesort instead of heapsort on a linked list or when you should run the Dijkstra's algorithm multiple times instead of one Floyd's algorithm or how to enumerate all the permutations of a string using a stack, but my knowledge of programming graphic interfaces is minimal.
http://flatassembler.000webhostapp.com/etymologist.html
I have already made the algorithms for it, and they produce fairly convincing results (you can see them in the text-based version already). Do you have some ideas for the interface that are easy to program but would make the game playable?
I come from the world of competitive programming. I know why you should use mergesort instead of heapsort on a linked list or when you should run the Dijkstra's algorithm multiple times instead of one Floyd's algorithm or how to enumerate all the permutations of a string using a stack, but my knowledge of programming graphic interfaces is minimal.